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class

GltfPlugin

Event emitter

Extends: Evented<GltfPluginEventTable>
new constructor(map, pluginOptions?)

The main class of the plugin

Example:

const plugin = new GltfPlugin (map, {
modelsLoadStrategy: 'waitAll',
dracoScriptsUrl: 'libs/draco/',
ambientLight: { color: 'white', intencity: 2.5 },
});

plugin.addModels([
{
modelId: '03a234cb',
coordinates: [82.886554, 54.980988],
modelUrl: 'models/cube_draco.glb',
rotateX: 90,
scale: 1000,
},
]);
Parameters
map
Map<>

The map instance

pluginOptions?

GltfPlugin initialization options

Returns
GltfPlugin<>
Methods
addModel(modelOptions)

Add model to the map

Parameters
modelOptions

The models' options

Returns
Promise<void>
addModels(modelOptions)

Add the list of models to the map Use this method if you want to add a list of models to the map at the same time

Parameters
modelOptions
ModelOptions[]

An array of models' options

Returns
Promise<void>
addModelsPartially(modelOptions, ids)

Add the list of models to the map partially Use this method if you want to add to the map some models from the list of models and want to preserve remaining ones in the cache without adding them to the map

Parameters
modelOptions
ModelOptions[]

An array of models' options

ids
Id[]

An array of identifiers of the models that must be added to the scene

Returns
Promise<void>
addPoiGroup(options, state?)

Add the group of poi to the map

Parameters
options

Options of the group of poi to add to the map

state?

State of the active building to connect with added the group of poi

Returns
Promise<void>
addRealtyScene(scene, state?)

Add the interactive realty scene to the map

Parameters
scene
BuildingOptions[]

The options of the scene to add to the map

state?

State of the active building to connect with added scene

Returns
Promise<void>
removeModel(id, preserveCache?)

Remove the model from the map and cache or from the map only

Parameters
id

Identifier of the model to delete

preserveCache?
boolean

Flag to keep the model in the cache

Returns
void
removeModels(ids, preserveCache?)

Remove models from the map and cache or from the map only

Parameters
ids
Id[]
preserveCache?
boolean

Flag to keep the model in the cache

Returns
Promise<void>
removePoiGroup(id)

Remove the group of poi from the map

Parameters
id

Identifier of the group of poi to remove

Returns
void
removeRealtyScene(preserveCache?)

Remove interactive realty scene from the map

Parameters
preserveCache?
boolean

Flag to keep the model in the cache

Returns
void
setOptions(pluginOptions)
Parameters
pluginOptions
Pick<Required<PluginOptions>, "groundCoveringColor">
Returns
void