fun calcPosition(
camera: BaseCamera,
geometry: Geometry,
screenArea: Padding? = null,
tilt: Tilt? = null,
bearing: Bearing? = null,
size: ScreenSize? = null
): CameraPosition
Calculates the camera position so that a geometric object on the map is completely fit into the screen area defined by the screen_area parameter.
If the original camera settings do not need to be changed, then the camera copied through IBaseCamera::clone() can be used.
Parameters
camera
BaseCamera
The camera used to calculate the position.
geometry
Geometry
A geometric object to fit into the screen area specified by the screen_area parameter.
screenArea
Padding?
Area of the screen to fit the geometry into. If not specified, the camera's padding is used for calculation.
tilt
Tilt?
Map tilt. If not specified, the current camera tilt is used.
bearing
Bearing?
Map rotation. If not specified, then the current camera rotation is used.
size
ScreenSize?
The size of the viewing area. If not specified, the value from ICamera::size() is used.
Returns