Padding
Margins from the edges of the camera.
Set from the edges inwards, in physical pixels. Margins affect:
- position point;
- animated map movement;
- location of dynamic map objects (such as route bubbles).
Padding(
left: Int = 0,
top: Int = 0,
right: Int = 0,
bottom: Int = 0
)
Margins from the edges of the camera.
Set from the edges inwards, in physical pixels. Margins affect:
- position point;
- animated map movement;
- location of dynamic map objects (such as route bubbles).
Parameters